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Texturing

Tileable Texture

Repeats without visible seams

Also known as: Seamless texture · Tiling texture · Repeating texture · Tileable material

Definition

A tileable texture is an image whose opposite edges match, so it can repeat across a surface in a grid with no visible seam. Tileable textures cover large areas such as floors, walls, ground and fabric with one small image, which saves memory and texture space. The challenge is repetition: an obvious pattern, bright spot or unique mark shows up like a stamp as the texture tiles.

In production

Author them in Substance Designer or with the tiling tools in Substance Painter and Photoshop, and avoid strong unique features in the image. To hide repetition, mix several scales of the same texture, blend in a large low-frequency noise mask or use anti-tiling in the material. Use power-of-two sizes and keep texel density consistent with the rest of the scene so the surface does not look stretched or oversharp next to other assets.

Tools that use Tileable Texture

See also