Texturing

Texel Density

Texture-to-surface ratio

Also known as: TD · Texels per cm · px/cm

Definition

Texel density is the number of texture pixels (texels) per unit of 3D surface area, usually measured in pixels per centimetre (px/cm). It defines how sharp or blurry a texture appears on a model relative to other objects in the scene. Consistent texel density across props is what makes a game scene feel cohesive — a wall at 10.24 px/cm next to a prop at 2.56 px/cm will read as a quality mismatch even with great art.

In production

Industry norms range from 5.12 px/cm for distant background props to 20.48 px/cm for hero assets. Tools like the Texel Density Checker Blender addon let you measure and equalise density across an entire modular kit before exporting to engine.

Learn Texel Density in

Tools that use Texel Density

See also