The industry-standard 3D texture painting software by Adobe. Paint PBR materials directly on 3D models with real-time viewport feedback, smart materials, procedural masks, particle brushes, and baked mesh maps. Used in virtually every AAA game studio for character, environment, and prop texturing. Exports texture sets for Unreal Engine, Unity, Blender, and all major renderers.
PBR texture painting directly on 3D meshes — the industry-standard tool for creating albedo, roughness, metallic, and normal map sets for game assets.
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Use the Geometry Mask in the Layer panel to isolate painting to a single mesh piece in a multi-mesh scene — right-click any layer, choose "Add geometry mask", and click only the SubMesh you want affected. This prevents color bleed between texture sets.
Substance Painter is the primary texturing tool across all N-hance Studio productions — every game asset that passes through the pipeline receives its PBR texture maps here, with exports configured directly for Unreal Engine 5's ORM channel packing convention.