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Rendering

UV Panning

Scrolling a texture over time

Also known as: Panner node · Scrolling texture · UV scroll · Texture offset animation · Tiling and Offset

Definition

UV panning moves a texture's coordinates over time, so the texture appears to scroll across the surface. It is one of the simplest and most used VFX techniques, giving motion to water, lava, energy beams, conveyor belts, clouds, waterfalls and force fields. In Unreal Engine, the Panner node does it, and in Unity Shader Graph, a Tiling and Offset node driven by Time. Combining several layers at different speeds creates depth and complexity.

In production

Use tileable textures so there is no visible seam, and pan two or more layers at different speeds and directions for natural movement. Distort the coordinates with a noise or a normal map to avoid a mechanical look. Use a parameter to control the speed from a material instance. For flowing water or lava, flow maps give a more controlled direction than a plain scroll.

Learn UV Panning in

Tools that use UV Panning

See also