Texturing

Bake Cage

Envelope mesh that controls ray distance

Also known as: Cage · Cage mesh · Envelope

Definition

A bake cage is an inflated copy of the low-poly mesh used as the outer boundary for normal/AO/curvature bake rays. For each surface point on the low-poly, the baker traces a ray from inside the cage through that point and out — the first high-poly surface it hits becomes the source for the baked data. A correct cage avoids both ray "misses" (too tight, geometry skips) and "skews" (too loose, picks up wrong details).

In production

Marmoset Toolbag's "Skew Painter" lets you paint cage adjustments per-vertex, fixing problem zones (eye sockets, mouth interiors, ear cavities) without remaking the whole cage. This is the single most important fix for baking artefacts on character heads.

Learn Bake Cage in

Tools that use Bake Cage

See also

Further reading