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Texturing

Bake Artifacts in Substance Painter

Spots, streaks and skewed detail after baking

Also known as: Substance Painter baking problems · Painter bake black spots · Painter bake streaks · Painter bake skewed · Substance Painter bake wrong · Painter normal bake artifacts

Quick answer

Bake artifacts in Substance Painter appear when the baking rays hit the wrong part of the high-poly model. Lower Max Frontal Distance and Max Rear Distance so rays only reach the matching surface, bake by mesh name so each low-poly part sees only its own high-poly partner, and use a cage or explode the parts if they overlap. Check for overlapping UVs and bad normals, and raise Antialiasing to remove jagged lines.

How to fix it

Name the meshes with _low and _high suffixes, set Match to By Mesh Name, and keep the parts of the high-poly slightly apart from each other when you can. Start with a small distance and increase it only until the details appear, since a large value picks up neighbouring geometry and creates streaks. Inspect each baked map on its own, especially the normal and ambient occlusion, before painting, and rebake after any mesh or UV change.

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