Skip to content
Texturing

Mesh Maps

Maps baked from the model that drive generators

Also known as: Baked mesh maps · Bake Mesh Maps · Substance Painter mesh maps · Utility maps

Definition

Mesh maps are textures baked from a 3D model in Substance Painter, such as normal, world space normal, ambient occlusion, curvature, position, thickness and ID. They are not exported as final textures. They are the data that generators, smart masks and smart materials read to find edges, crevices and upward-facing surfaces. Without baked mesh maps those tools have nothing to work from and produce flat or empty results.

In production

Bake them per texture set from the Texture Set Settings panel, using the high-poly model if you have one, then inspect each map in the viewport. Noisy curvature or artifacts in AO show up as noisy wear, so fix the mesh or the bake settings and rebake rather than hiding problems with filters. Rebake after any geometry or UV change.

Learn Mesh Maps in

Tools that use Mesh Maps

See also