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Texturing

Max Frontal and Rear Distance

Ray length settings in Painter baking

Also known as: Max Frontal Distance · Max Rear Distance · Ray distance · Painter bake distance · Bake ray length

Definition

Max Frontal Distance and Max Rear Distance are baking settings in Substance Painter that limit how far the rays travel when projecting detail from the high-poly onto the low-poly. Frontal is the distance outward from the low-poly surface, and Rear is the distance inward. Rays only pick up detail inside that range, so too small a value misses detail and too large a value catches neighbouring parts and creates streaks.

In production

Start with small values and increase them until all the detail of the high-poly appears. For a low-poly close to the high-poly, a very small distance is enough. Watch the corners and thin parts, where a large distance makes rays hit the wrong surface. Combining a sensible distance with Match by Mesh Name solves most baking artifacts. Other tools, such as Marmoset Toolbag and Blender, have equivalent settings called ray distance, cage extrusion or max ray distance.

Tools that use Max Frontal and Rear Distance

See also