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Game Engines

FBX

The standard 3D exchange format for games

Also known as: .fbx · Filmbox · FBX export · FBX import

Definition

FBX is Autodesk's file format for exchanging 3D data between tools, and the standard way to move meshes, skeletons, skin weights and animations from Blender, Maya or 3ds Max into game engines such as Unreal and Unity. A single FBX can contain geometry, UVs, normals, smoothing, material slots, bones, animations and cameras, but it does not carry full materials or textures reliably, so those are set up in the engine.

In production

Export one asset per FBX where you can, apply transforms, check scale (Unreal uses 1 unit as 1 cm) and set smoothing and tangents explicitly. Most import problems are scale, axis, smoothing and missing skin weights, so test with a simple object first. FBX is proprietary, which is why glTF and USD are gaining ground, but it remains the default for game art pipelines.

Tools that use FBX

See also