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Game Engines

glTF

Open standard for 3D delivery

Also known as: glb · GLB · GL Transmission Format · .gltf

Definition

glTF is an open 3D file format from the Khronos Group, often called the JPEG of 3D, designed for fast delivery and loading on the web and in apps. It stores meshes, PBR metal/roughness materials, textures, skeletons and animation, either as a .gltf file with separate resources or as a single binary .glb. It is supported by Blender, Sketchfab, Godot, web viewers and many AR tools.

In production

Use glTF or GLB to publish models to the web, share previews and exchange PBR assets, since the material travels inside the file. It uses the metal/roughness workflow, and its metallic-roughness texture keeps roughness in green and metallic in blue, so textures from Substance Painter map to it directly. For a game engine pipeline FBX is still more common, and glTF is a good second option when you want materials to travel with the model.

Tools that use glTF

See also