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Game Engines

Maya FBX Scale for Unreal and Unity

Wrong model size after export from Maya

Also known as: Maya to Unreal scale · Maya to Unity scale · Maya units centimeters · Maya FBX export units · Maya model too big in Unreal · Maya model too small Unity

Quick answer

A model arrives at the wrong size from Maya when the scene units and the engine's units do not match. Set Maya's working units to centimeters in Preferences > Settings, which matches Unreal Engine's one unit equals one centimeter, and export the FBX with the same units. In Unity, check the model's import settings for Convert Units and Scale Factor. Freeze transformations first, so the object has a scale of 1.

How to fix it

Make a one-meter cube in Maya, which should be 100 units in centimeters, export it and compare it with the engine's own cube. Fixing the size at the source keeps colliders, physics and effects correct, rather than scaling objects in the scene. Save an export preset for the project so every artist exports the same way, and keep the scene unit setting consistent between files.

Tools that use Maya FBX Scale for Unreal and Unity

See also