Maya Freeze Transformations and Delete History
Fix odd scale, rotation and tool behavior
Also known as: Maya freeze transformations · Maya delete history · Maya center pivot · Maya reset transform · Maya scale not 1 · Maya zero out transform
Quick answer
If a Maya model behaves strangely, with uneven bevels, wrong rotation or odd results in tools and exports, clean it up before continuing. Choose Modify > Freeze Transformations to reset translate and rotate to 0 and scale to 1 without changing the shape, then Edit > Delete by Type > History to remove construction history. Use Modify > Center Pivot if the pivot is in the wrong place.
How to fix it
Freeze transformations before rigging, UV work, baking and export, so every object has clean values. Do not freeze objects that are already animated or rigged, as it breaks them. Delete history on finished geometry, because the stored operation nodes slow the scene and can carry stale data. For game export, also check the pivot and the name of every object.