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Rendering

VFX Timing (Anticipation, Impact, Dissipation)

The rhythm that makes an effect feel right

Also known as: Effect timing · VFX anticipation · Impact frames · Hit effect timing · VFX animation principles · Effects timing

Definition

VFX timing is the rhythm of an effect, usually split into anticipation, impact and dissipation. Anticipation is the short buildup that tells the player something is about to happen, impact is the sharp, bright peak that sells the hit or burst, and dissipation is the fade as the energy dies away. A strong effect has a very fast, clear impact and a clean exit. Timing, more than detail, decides whether an effect feels powerful and readable in a game.

In production

Make the most important moment the brightest and largest, and keep it short, often only a few frames, with the rest of the effect supporting it. Match the effect length to the game's pace: fast action needs quick effects, since long ones block the view. Test effects in the game at real speed, and use hit pause, screen shake and sound to support timing. Clarity beats complexity.

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