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Rendering

Flipbook (Sprite Sheet)

Animated texture made of a grid of frames

Also known as: Flipbook texture · Sprite sheet · SubUV · Texture sheet animation · Flipbook animation · VFX flipbook

Definition

A flipbook is a texture made of a grid of animation frames, played one after another on a particle or a surface, like the pages of a flip book. It is the main way to give realistic, hand-crafted motion to smoke, fire, explosions and magic without simulating them in real time. Flipbooks are rendered from a simulation in Houdini or similar tools, or painted by hand, and packed into a sheet such as 8 by 8 frames. Unreal Engine calls it SubUV and Unity calls it a Texture Sheet Animation.

In production

Render simulations with a clean, evenly lit look and bake the lighting information, such as a lighting direction map, if the engine supports it. Keep the sheet size reasonable, as a large sheet of many frames uses a lot of memory, and use frame blending to hide a low frame count. Make flipbooks loop when the effect needs it, and encode the alpha carefully, since overdraw and the edge look matter.

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Tools that use Flipbook (Sprite Sheet)

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