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Rigging & Animation

Animation Notifies and Events

Triggers placed on specific frames of an animation

Also known as: Anim Notify · Animation events Unity · Footstep notify · Notify state · Hit window animation · Animation callbacks

Definition

Animation notifies, called animation events in Unity, are markers placed on specific frames of an animation that trigger something in the game when the animation passes them. Typical uses are footstep sounds and dust at foot contacts, spawning a muzzle flash on the frame of a shot, opening a damage window during a sword swing and playing a reload sound. Unreal Engine also has notify states, which span a range of frames, for things like an active hitbox or a trail effect.

In production

Place the notify exactly on the frame of the action, such as the foot contact or the moment of impact, and test it at different playback speeds, since blending can shift the timing. Use clear names that gameplay and audio teams recognize. Keep logic in the game and use notifies only to trigger it, so changes in animation do not break systems. Effects such as VFX and sound should be attached with this method.

Tools that use Animation Notifies and Events

See also