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Rigging & Animation

Sequencer and Timeline

Engine tools for cinematics and scripted scenes

Also known as: Unreal Sequencer · Unity Timeline · Cinematic sequence · Cutscene tool · Camera cuts Sequencer · Cinemachine

Definition

Sequencer in Unreal Engine and Timeline in Unity are the engines' tools for building cinematics, cutscenes and scripted moments. They are non-linear editors with tracks for cameras, characters, animation, audio, lights, effects and any property, arranged along a time axis, so artists can choreograph a scene directly in the game's real-time lighting and assets. Cameras are cut and animated with the help of Cinemachine in Unity and Cine Camera Actors in Unreal Engine.

In production

Build shots from the real game assets so the result matches the game, and set the frame rate of the sequence to the target, such as 24 or 30. Keep animations and cameras on separate tracks, and use shot sequences for each camera cut. Render the final result with the engine's movie render tools. Cinematics are a good portfolio showcase for artists who want to display their work in motion.

Tools that use Sequencer and Timeline

See also