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Rendering

Focal Length and Field of View

How wide the camera sees

Also known as: FOV · Field of view · Focal length · Camera lens 3D · Wide angle distortion · Perspective camera

Definition

Focal length and field of view describe how wide a camera sees. A short focal length, such as 20 mm, gives a wide field of view with strong perspective distortion, a long one such as 85 mm gives a narrow field of view and a flatter look. Games usually specify the field of view as an angle, often between 60 and 100 degrees, and renders use focal length in millimeters, with 50 mm a neutral choice close to the eye.

In production

For portfolio renders of props and characters, use 50 to 85 mm to avoid distortion, and a wider lens for environments. A very wide field of view in a game makes the edges stretch and objects look far away. Set the field of view before you judge scale and composition, since it changes how large things look. Check silhouettes with the game's real field of view and camera angle.

Tools that use Focal Length and Field of View

See also