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Rigging & Animation

Control Rig

Unreal Engine node-based rigging and animation

Also known as: Unreal Control Rig · Control Rig Unreal · In-engine rig · Control Rig Sequencer · Procedural rig Unreal

Definition

Control Rig is Unreal Engine's node-based system for rigging and animating characters directly inside the engine. It lets technical artists build animator controls, IK and FK setups and procedural behavior with a graph, and animators can pose and key characters in Sequencer without leaving Unreal. It can also run at runtime to drive procedural motion such as foot placement, look-at and aim, and it works with Unreal's retargeting and animation tools.

In production

Use it for cinematics and in-engine animation, where having the rig inside the engine saves round trips to Maya or Blender, and for gameplay procedural behavior. Many studios still do the main animation in a DCC tool and use Control Rig for tweaks and procedural parts. Learning it helps technical artists, and it follows ideas familiar from rigging in Maya and Blender, such as controls, constraints and hierarchies.

Tools that use Control Rig

See also