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Rendering

Eevee vs Cycles

Blender's real-time and path-traced renderers

Also known as: Blender Eevee · Blender Cycles · Eevee Next · Blender render engine · Blender which render engine

Definition

Eevee and Cycles are Blender's two main render engines. Eevee is a real-time engine that rasterizes the scene like a game engine, so it is fast and good for previews, stylized looks, animation and quick turnarounds. Cycles is a path tracer that simulates light physically, so it gives more accurate reflections, refraction and global illumination but takes longer and needs more samples to avoid noise. Both use the same materials.

In production

Use Eevee for quick look development, stylized and cartoon renders, and long animations, and Cycles for final stills, realistic glass and metal, and complex lighting. Many artists model and texture in Eevee and switch to Cycles for portfolio renders. Cycles runs on CPU or GPU, and denoising makes it much faster. Eevee in recent versions adds ray tracing options for better reflections and shadows.

Tools that use Eevee vs Cycles

See also