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Rendering

Path Tracing

Physically accurate light with random sampling

Also known as: Path tracer · Monte Carlo rendering · Unbiased rendering · Cycles path tracing · Unreal Path Tracer

Definition

Path tracing is a form of ray tracing that simulates light by following random paths from the camera through many bounces, and averaging many samples per pixel. It handles reflections, refraction, soft shadows, global illumination and caustics in one consistent method, and is the base of offline renderers such as Cycles and Arnold. Images start noisy and become cleaner as the samples increase, which is why denoising is so important.

In production

Use it for final stills and animation where quality matters, and expect longer render times than real-time engines. Samples, bounces and denoising are the main settings. Unreal Engine includes a Path Tracer as a reference renderer to check lighting and materials, but it is not for gameplay. Understanding path tracing helps you light by real-world logic, where bigger lights give softer light and noise.

Tools that use Path Tracing

See also