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Rendering

Arnold Renderer

Maya's default path-traced renderer

Also known as: Maya Arnold · Arnold render · Maya aiStandardSurface · Arnold GPU · Autodesk Arnold

Definition

Arnold is a path-traced renderer, built into Maya as its default, that simulates light physically to produce realistic images. It supports global illumination, soft shadows, reflections, refraction and subsurface scattering, and runs on the CPU, with a GPU mode in newer versions. It is used in film, animation and for portfolio renders of game models, as it needs little setup for good-looking results, though renders can be slow and noisy at low sample counts.

In production

Light with an HDRI and a few area lights, use the aiStandardSurface material and raise camera samples until noise disappears, using the denoiser to save time. Arnold results differ from a game engine, so for game assets use it for turntables and beauty shots, and test the real look in the engine or in Marmoset Toolbag. Render passes (AOVs) make compositing easier.

Tools that use Arnold Renderer

See also