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Rendering

Render Passes (AOVs)

Separate layers of a render for compositing

Also known as: AOV · Render AOVs · Render layers · Blender passes · Arnold AOV · Multilayer EXR

Definition

Render passes, also called AOVs, are separate images saved from a single render, each containing one part of the result: diffuse, specular, reflection, ambient occlusion, depth, normals, object ID and more. Saved together, usually in a multilayer EXR file, they let you adjust and combine the parts in compositing without rendering again, for example to strengthen reflections, relight an object or add depth of field afterward.

In production

Render the passes you will actually use, such as ambient occlusion, depth, cryptomatte or object ID, and emission, since each pass adds render time and memory. Save in EXR at 16 or 32 bits so values are not clipped. Blender, Maya with Arnold, Houdini with Karma and Unreal's Movie Render Queue can all output them. Portfolio artists use passes to polish final images.

Tools that use Render Passes (AOVs)

See also