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Rendering

Compositing

Combining render layers into the final image

Also known as: Compositor · Nuke compositing · Blender compositor · After Effects compositing · Post production render

Definition

Compositing is combining several images, such as render passes, backgrounds and effects, into one final picture, and adjusting them with color correction, blur, glow and other operations. In 3D work it is the last stage after rendering, where artists balance the passes, add depth of field and atmosphere, and fix problems without rerendering. Tools include Nuke, Blender's Compositor, After Effects and Photoshop for stills.

In production

Work in linear, high bit depth images and apply the color management transform at the end, so the math behaves correctly. Keep the compositing setup non-destructive, with clear node or layer names, so you can change a pass later. For game art portfolios, compositing is mainly used for beauty shots, breakdown boards and effects, while the real-time look comes from the engine.

Tools that use Compositing

See also