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Rendering

Color Grading

Final color and contrast look of the image

Also known as: Color grading · LUT · Look-up table · Color correction · Color Adjustments · Post process color

Definition

Color grading is the final adjustment of color, contrast and saturation across the whole image to give it a particular look, such as warm and golden, cold and desaturated, or high contrast and punchy. In games it is done in post-processing with controls for lift, gamma and gain, saturation and white balance, or with a lookup table, or LUT, a small image that maps input colors to graded colors and can be made in Photoshop or similar tools.

In production

Grade after the lighting and materials are in place, and keep a neutral version to compare. Subtle grading works best, as heavy grading hides problems and fights the art direction. In Unreal Engine use the Post Process Volume's color grading or a LUT texture, and in Unity use the Color Adjustments and Lookup Texture overrides of a Volume. Check the grade on several scenes, since a look that works for one can break another.

Tools that use Color Grading

See also