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Rendering

Volume (Post-Processing)

Unity post-processing and lighting overrides

Also known as: Unity Volume · Post Processing Volume · Volume Profile · Global Volume · Volume overrides

Definition

A Volume is a Unity component that applies post-processing and rendering settings, such as Bloom, Color Adjustments, Tonemapping, Vignette and Depth of Field, to a camera. A Global Volume affects the whole scene, and a local Volume with a collider blends in when the camera enters it. The settings live in a Volume Profile asset, and volumes with a higher priority override lower ones. URP and HDRP both use this system.

In production

Start with one Global Volume for the look of the whole game, then add local volumes for special areas such as a cave or a dream sequence. In URP, check that Post Processing is enabled on the Camera, otherwise the volume does nothing. Keep the stack small, because every effect costs performance, and preview with the Game view, not only the Scene view.

Tools that use Volume (Post-Processing)

See also