Adobe's flagship image editing software and the gold standard for 2D work in game development. Used for concept art, matte painting, texture retouching, UI/UX mockups, and marketing materials. Features advanced layer compositing, adjustment layers, generative AI tools, and seamless integration with Substance 3D suite. Essential skill for environment artists, concept artists, and texture painters.
Hand-painted texture creation, photo texture manipulation, and final touch-up of exported game texture maps.
Pros
Cons
Use Filter > Other > High Pass on a duplicated diffuse layer (set to Overlay blending mode) to quickly add micro surface detail and sharpness to hand-painted textures that are reading as too flat without muddying the base colors.
N-hance Studio uses Photoshop selectively for photo-sourced texture preparation and final map adjustments — particularly for correcting normal map seams, creating alpha-channel trim sheets, and compositing concept color reference documents for client approval.