Foundry's node-based compositing and VFX software, the industry standard for film and cinematic trailer post-production. Handles multi-layer compositing, color grading, keying, rotoscoping, 3D camera tracking, and deep compositing. Used at ILM, Weta, and major game studios for cinematics. A key skill for artists moving between game trailers, cutscenes, and visual effects work.
Node-based VFX compositing of CG renders with live-action footage, the industry-standard pipeline for integrating game cinematic art into final deliverables.
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Use Nuke's "Merge" node in "plus" mode on your Cryptomatte-selected AO pass over the beauty to add contact shadow detail non-destructively without re-rendering.
N-hance's VFX Artist course teaches Nuke as the primary compositing environment for integrating CG renders with live-action elements, covering multi-pass EXR workflows and ACES color management that match film and game cinematic studio expectations.