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Rendering

Noisy Renders in Blender Cycles

Grain and white dots in Cycles renders

Also known as: Blender Cycles noise · Blender fireflies · Blender render grainy · Blender denoise · Blender white dots render

Quick answer

Grain in a Cycles render means too few samples for the lighting in the scene. Turn on Denoise in Render Properties, raise the sample count, and keep Adaptive Sampling on so Cycles spends time where noise remains. For bright white dots, called fireflies, lower Clamp Indirect in Light Paths, and avoid tiny, very bright light sources and strongly glossy surfaces lit indirectly.

How to fix it

Better lighting reduces noise more than more samples do: use larger lights, an HDRI and fewer indirect-only light paths. Denoise can smear detail, so compare at full size, and render at a lower sample count with denoising for drafts. Use the GPU for Cycles if you have one. For quick previews, Eevee needs far less time but gives different light and reflections.

Tools that use Noisy Renders in Blender Cycles

See also