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Stylization

Design Language

The shared rules that make a world feel consistent

Also known as: Visual language · Art direction style · World design language · Faction design · Consistent style · Visual identity game

Definition

A design language is the set of shared visual rules that makes the characters, props, architecture and effects of a game look like they belong to one world. It covers shapes, proportions, materials, colors, level of detail and ornament, and can differ between factions, cultures or biomes. A clear design language makes a world recognizable and its elements readable, and lets many artists work on the same game and produce a consistent result.

In production

Document it in an art bible with examples, such as shape rules, a palette, material guidelines and dos and don'ts, and create a few reference assets that new work is compared against. Concept art defines the language and 3D, texturing and VFX follow it. When adding new assets, check them next to existing ones in the engine, since consistency matters more than any single piece.

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Tools that use Design Language

See also