Stylization

Stylized PBR

PBR with cartoon art direction

Definition

Stylized PBR is the modern compromise between fully hand-painted texturing (WoW-style) and full photoreal PBR. It uses real PBR channels (roughness, metalness, normal) but treats them stylistically — exaggerated edge wear, simplified colour palettes, brush-stroke-like detail in normal maps. The result reads as stylized but reacts to dynamic lighting like a realistic game. Fortnite, Genshin Impact, Valorant, and Riot Forge titles all use this approach.

In production

Author in Substance Painter using hand-painted overlays on top of generated PBR base layers, often starting from a baked ID map or curvature mask so edge wear can be hand-placed rather than procedurally generated. The skill is restraining detail: stylized PBR tells the story through silhouette and broad shape, not pixel detail, so artists frequently simplify or repaint auto-generated dirt and grunge masks that look too photoreal for the target art style. Roughness maps in particular get flattened into just 2-3 discrete value bands rather than the continuous, noisy variation typical of photoreal PBR, which keeps specular highlights readable and graphic under stylized lighting. A common technical pitfall is importing a stylized PBR asset into an engine with strong image-based lighting (like UE5's Lumen) without adjusting roughness values, which makes the flattened, hand-painted surfaces suddenly look inconsistent or overly reflective under realistic environment reflections.

Learn Stylized PBR in

Tools that use Stylized PBR

See also