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Modeling

Base Mesh

Simple model used as the start of a sculpt or model

Also known as: Character base mesh · Base mesh sculpting · Starting mesh · Human base mesh · Base mesh topology

Definition

A base mesh is a simple, low-poly model with clean topology that serves as the starting point of a character or creature, instead of starting from a sphere. A human base mesh has the correct proportions and edge flow for the face, hands and joints, so it can be subdivided, sculpted and later rigged without much cleanup. Artists use a base mesh to save time, keep consistent proportions across a cast, and start sculpts that already deform well.

In production

Use a base mesh you have the rights to use, such as one you made or a licensed or free one, and adjust it to your design in a sculpt. It does not replace anatomy knowledge: you still change proportions, add forms and refine the topology. For game characters, the finished sculpt is often retopologized, with the base mesh's edge flow as a guide for the new low-poly.

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Tools that use Base Mesh

See also