Skip to content
Texturing

Generator (Substance Painter)

Procedural mask effect driven by mesh maps

Also known as: Substance Painter generators · Dirt generator · Metal Edge Wear · Mask Editor

Definition

A generator in Substance Painter is a procedural effect that creates a mask from the baked mesh maps of a model. Common generators include Dirt, which collects in crevices using ambient occlusion, Metal Edge Wear, which reveals bare metal on edges using curvature, and Mask Editor, which combines several mesh maps. You add a generator to a layer's mask, adjust its settings, and the result adapts to the shape of the model.

In production

Bake mesh maps first, add a black mask to the layer, then add the generator to that mask and tune size, contrast and grunge. Combine it with filters such as Levels, and paint over the mask by hand to place wear where it makes sense. A generator is the building block, a smart mask is a saved setup that often uses several of them, and a smart material is a whole layer stack.

Learn Generator (Substance Painter) in

Tools that use Generator (Substance Painter)

See also