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Sculpting

Primary, Secondary and Tertiary Forms

Working from big shapes to small details

Also known as: Primary forms · Secondary forms · Tertiary forms · Sculpting workflow big to small · Sculpt blocking · Form hierarchy

Definition

Primary, secondary and tertiary forms describe the levels of detail in a sculpt. Primary forms are the large masses and overall proportions, such as the head, torso and limbs. Secondary forms are the medium shapes within them, such as muscle groups, the jaw, folds of cloth and armor plates. Tertiary forms are the fine detail, such as pores, wrinkles, scratches and stitching. Working in this order gives a sculpt a clear structure and prevents getting lost in detail.

In production

Block the primary forms at a very low resolution, check the silhouette and proportions from every angle, then move to secondary forms, and only afterward add tertiary details with alphas and fine brushes. Do not move on until the current level reads well. The same hierarchy applies to hard-surface models, environments and even textures, where large shapes of value and color come before small marks.

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Tools that use Primary, Secondary and Tertiary Forms

See also