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Modeling

Photogrammetry

3D models built from photographs

Also known as: Photo scanning · 3D scanning from photos · Structure from motion

Definition

Photogrammetry builds a 3D model from many overlapping photographs of a real object or place. Software finds matching points between the images, calculates the camera positions and reconstructs a dense mesh with texture. It is how many realistic rocks, trees and surfaces in scan libraries such as Quixel Megascans are made. The raw result is a heavy, noisy mesh that needs cleanup and retopology before it is game-ready.

In production

Shoot in even, overcast light with plenty of overlap, process in RealityCapture, Metashape or Meshroom, then clean the mesh, retopologize, bake and de-light the textures so no baked shadows remain. Photogrammetry gives realistic detail quickly, but stylized games rarely use it directly; artists often use scans as reference or as a base for sculpting and hand-painted textures.

Tools that use Photogrammetry

See also