Mobile and desktop photogrammetry app that turns smartphone photos or LiDAR scans into textured 3D models. Capture real-world objects, rooms, and environments directly from your phone. Export to OBJ, FBX, USDZ, and glTF for import into Blender, Unreal, or Unity. The fastest way to get real-world 3D reference data without expensive scanning equipment.
Scanning real-world objects, rooms, and surfaces with a smartphone to generate textured 3D meshes that serve as high-fidelity reference geometry and texture data for game art production.
Pros
Cons
For clean indoor scans, move slowly and maintain consistent overlap between frames — Polycam needs 60–80% overlap between each captured position to reconstruct accurate geometry. In low-light conditions, use the manual flash option rather than relying on ambient light, which causes depth estimation errors that produce jagged mesh surfaces.
N-hance School recommends Polycam to students in the 3D Character Artist course as a practical tool for capturing physical reference objects — costumes, props, and environmental surfaces — to extract real-world form and texture data that informs both ZBrush sculpting and Substance Painter material authoring.