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Game Art Roles

The main jobs in a game art team

Also known as: Game art jobs · Environment artist role · Character artist role · Technical artist role · VFX artist role · Types of game artists

Definition

Game art teams are made up of specialists. Concept artists define the look and design, environment artists build the worlds and levels, character artists model and texture characters and creatures, prop and hard-surface artists create weapons, vehicles and objects, technical artists build shaders, tools and pipelines, VFX artists create effects, animators bring things to life, and lighting artists set the mood of scenes. Smaller studios may hire generalists who cover several roles, and large ones have many people in each role.

In production

Choose a role by what you enjoy doing every day, and learn its tools and fundamentals deeply, while understanding the neighboring roles, because a team works in a chain. Look at job listings to see what is asked, and build portfolio pieces that match them. The roles overlap: an environment artist who knows shaders and lighting, or a character artist who understands rigging, is very valuable.

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Tools that use Game Art Roles

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