Character Face Looks Off
Proportions and symmetry problems in a face sculpt
Also known as: Face looks wrong sculpt · Uncanny face 3D · Face proportions sculpt · Character face not right · Eyes too close sculpt · Face symmetry problem
Quick answer
A face looks off when its proportions drift from the basic guidelines or it is perfectly mirrored. Check that the eyes sit about halfway down the head, with roughly one eye width between them, that the bottom of the nose is about halfway between the eyes and the chin, and that the mouth sits in the lower third. Then check from the front, side and three-quarter views, and break symmetry slightly, since real faces are never exact mirrors.
How to fix it
Compare the sculpt with a reference photo or a trusted base mesh, and flip the view horizontally from time to time to spot errors that familiarity hides. Work big forms first, such as skull, jaw and cheekbones, before eyes and mouth, and keep an eye on the eyelids and the eye socket, which carry a lot of the expression. Stylized faces may break these rules, but they should do it on purpose and consistently.
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See also
Anatomy Landmarks for 3D Artists
Bony points and muscle groups that guide a sculpt
Primary, Secondary and Tertiary Forms
Working from big shapes to small details
Base Mesh
Simple model used as the start of a sculpt or model
Stylized Proportions
Exaggerated body and face ratios in stylized characters
Silhouette
The readable outline of a shape
Facial Rigging
Blend shapes and joints for facial expressions