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Sculpting

Character Face Looks Off

Proportions and symmetry problems in a face sculpt

Also known as: Face looks wrong sculpt · Uncanny face 3D · Face proportions sculpt · Character face not right · Eyes too close sculpt · Face symmetry problem

Quick answer

A face looks off when its proportions drift from the basic guidelines or it is perfectly mirrored. Check that the eyes sit about halfway down the head, with roughly one eye width between them, that the bottom of the nose is about halfway between the eyes and the chin, and that the mouth sits in the lower third. Then check from the front, side and three-quarter views, and break symmetry slightly, since real faces are never exact mirrors.

How to fix it

Compare the sculpt with a reference photo or a trusted base mesh, and flip the view horizontally from time to time to spot errors that familiarity hides. Work big forms first, such as skull, jaw and cheekbones, before eyes and mouth, and keep an eye on the eyelids and the eye socket, which carry a lot of the expression. Stylized faces may break these rules, but they should do it on purpose and consistently.

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