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Game Engines

Two Sided Material

Show a surface from both sides

Also known as: Two sided · Double sided material · Double-sided rendering · Back face not showing

Quick answer

To make a mesh visible from both sides in Unreal Engine, open its material, click the main material node and tick Two Sided in the Details panel. By default Unreal draws only the front of each face, so a plane, a leaf card or a single-sided wall disappears when you look at its back. Two Sided makes the engine render the back faces too, using the same material.

How to fix it

Two Sided costs more than a single-sided material because the back faces are shaded as well, so use it where you need it: planes, cloth, fences, cards and paper-thin props. For leaves and grass use the Two Sided Foliage shading model so light passes through them. For solid objects, real thickness is usually better than Two Sided, and if a whole closed mesh looks inside out the problem is flipped normals, not a missing Two Sided option.

Tools that use Two Sided Material

See also