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Rendering

MatCap

Lit-sphere material that needs no lights

Also known as: Material capture · MatCap Blender · MatCap ZBrush · Solid mode matcap · Matcap shading

Definition

A MatCap, short for material capture, is a texture of a lit sphere that is applied to a mesh according to the direction of its surface normals, so the model appears shaded and lit without any lights or real material calculations. It is cheap and fast, and gives a stable look from any angle, which is why sculpting tools use it. ZBrush uses MatCaps for its viewport shading, and Blender's Solid mode can use them, with a different image for different looks.

In production

Use a neutral gray MatCap to judge form and a more contrasty one to see small details, and switch between them to find problems. A MatCap shows shape, not color or realistic lighting, so it should not be used to judge textures or materials. You can make your own from a photo or render of a sphere, and use them in portfolio screenshots of sculpts.

Tools that use MatCap

See also