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Modeling

Bevel

Rounded or chamfered edge

Also known as: Chamfer · Edge bevel · Bevel modifier

Definition

A bevel replaces a sharp 90-degree edge with a small chamfer or rounded strip of faces. Real objects rarely have perfectly sharp edges, and a bevel catches light as a thin highlight that makes a model read as solid, finished and believable. Bevels also help baking, because they give the normal map a smooth transition to work with. In Blender the shortcut for a bevel is Ctrl+B, or you can use the Bevel modifier.

In production

Use wider bevels on large objects and smaller ones on small props, and keep the width consistent across a set so it looks like the same world. Game assets often combine geometry bevels on the silhouette edges with normal maps for the small ones. In Maya the Bevel tool does the same job. Too many bevels raise the polygon count for little visual gain on distant or small props.

Tools that use Bevel

See also