Gateway to the fire realm in Seeker of the Ancients. Breakdown of monumental gate architecture and the hybrid workflow used to create it.

Creating a sense of scale was crucial. We used a small player reference mannequin during the blockout phase to ensure the gate felt intimidating.
We utilized a hybrid workflow to maximize efficiency. Blender is perfect for fast blocking and establishing large shapes quickly. We then moved to ZBrush for high-fidelity detailing and sculpting organic wear.
The scene was assembled in Unreal Engine 5 to leverage Lumen and Nanite. For texturing, Substance Painter allowed us to generate high-quality textures rapidly, especially when using our custom Simple Diffuse plugin and smart materials to speed up the stylized lookdev.


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