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Complete 3D Character Guide for AAA Games
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Complete 3D Character Guide for AAA Games

A complete walkthrough of the AAA 3D character creation pipeline covering ZBrush, Substance Painter, 3DCoat, and Photoshop.

11 Min
Beginner
Video transcript (summary)

This preview walks through the Complete 3D Character Guide for AAA Games workflow: learning goals, module structure, production tools, and expected portfolio outcomes. It highlights the target audience, assignment flow, and how feedback works during the course.

Mentors

Adrian Horodyski

Adrian Horodyski

3D Character Artist

3D Character Artist Voracious Games. Also worked at Flix Interactive.

Ruslan Shabelsky

Ruslan Shabelsky

Texture Lead

Texture Lead at N-hance Studio. Worked on AAA projects.

Duration
11 Min
Level
Beginner
Format
Pre-recorded
Next Start
Watch Now

Course Snapshot

Curriculum

0 modules covering fundamentals, guided production, and final polish for portfolio-ready output.

Results

Students finish with practical assets, documented workflow decisions, and presentation-ready project breakdowns.

Tools

ZBrush, Substance Painter, 3DCoat, Photoshop

Audience

Aspiring and junior game artists.

Requirements

  • Recommended level: Beginner
  • Learning format: Pre-recorded
  • Stable internet connection and a workstation capable of 3D software.
  • Weekly practice schedule to complete assignments and revisions.

Offers

  • Single plan available: Free

Built for a Real Game

The techniques taught in our courses were used to create art for Seeker of the Ancients — a stylized online RPG built in Unreal Engine 5. Here is some of the production art made with the skills you will learn.

Adventure Village
Adventure Village
Fantasy Forest
Fantasy Forest
Fire Dungeon Gate
Fire Dungeon Gate
Dwarven Forge
Dwarven Forge
Crystal Mines
Crystal Mines
Farm Overview
Farm Overview
View full game gallery

Software You Will Learn

ZBrush
ZBrush
Substance Painter
Substance Painter
3DCoat
3DCoat
Photoshop
Photoshop

We teach the most effective industry-proven PBR+Handpaint pipeline

PBR+Handpaint pipeline

Course Syllabus

Frequently Asked Questions

What’s the format of the course?

The format is pre-recorded lessons about the full creation process. ✅ Work files on every step ✅ Private Community where you can ask questions, share your work and install more bonus content.

Will I be able to earn money after the course?

Yes, depending on your results and skills. If you’re just starting in the industry – the ideal option is to complete all works that we created in the course and use this knowledge to build your portfolio. Your salary range, freelance opportunities depend entirely on the quality of your work and your portfolio.

Do you offer a refund policy?

Yes, we offer a 30-day money-back guarantee. If you are not satisfied with the course content for any reason, you can request a full refund within the first 30 days of purchase, provided you haven't completed more than 30% of the material.

Do I receive a certificate upon completion?

Absolutely. Upon finishing the course and submitting your final project for review, you will receive a signed N-hance School Certificate of Completion. This can be added to your LinkedIn profile and resume to validate your training.

Are the tools used free or paid?

We focus on accessible industry standards. Blender and Unreal Engine 5 are completely free. For paid software like ZBrush or Substance Painter, we often discuss free alternatives (like Blender's sculpting mode or Quixel Mixer) or student licenses, but professional pipelines typically require these specific tools.

How long do I have access to the course?

You get lifetime access to the course materials, including all future updates. Game software changes fast, and we regularly update our lessons to cover the latest versions of Blender, Unreal Engine, and other tools.

Free