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Optimization

Mobile Optimization

Art budgets for phones and tablets

Also known as: Mobile game art · Mobile optimization · Mobile textures ASTC · Mobile draw calls · Mobile shaders · Android iOS optimization

Definition

Mobile optimization is making game art run well on phones and tablets, which have less memory, less power and often heat limits. The main rules are to keep textures small and compressed with ASTC, use few materials and draw calls, keep triangle counts moderate, bake lighting where possible, and avoid transparency, large particles and heavy post-processing, which use up the limited fill rate. Simple, stylized art with baked lighting suits mobile hardware very well.

In production

Set budgets early for triangles, textures and draw calls per scene, and test on the oldest device you plan to support, as results on a new phone hide problems. Share materials with texture atlases, use vertex color for variation, and limit dynamic lights and shadows. Watch the memory, since mobile devices close apps that exceed it, and keep the build size small with compression.

Tools that use Mobile Optimization

See also