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Rendering

Light Types

Directional, point, spot and area lights

Also known as: Directional light · Point light · Spot light · Area light · Rect light · Light types 3D

Definition

The main light types in 3D are directional, point, spot and area. A directional light is like the sun, with parallel rays and no distance falloff. A point light shines in all directions from a position and fades with distance. A spot light is a cone with an angle and softness. An area light, called a rect light in Unreal Engine, emits from a surface, so it gives soft shadows and realistic reflections, but costs more or only works baked in some pipelines.

In production

Use a directional light for sun and moon, point and spot lights for lamps and torches, and area lights for windows, screens and soft studio lights. Keep the number of dynamic lights with shadows low, because each one costs performance. Light units, colors and falloff differ between engines, so check the engine's documentation. For stylized work, rim lights and fills are often point or spot lights placed by hand.

Tools that use Light Types

See also