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Rigging & Animation

Avatar (Humanoid Rig)

Unity's bone mapping for humanoid animation

Also known as: Unity Humanoid · Unity Avatar · Configure Avatar · Humanoid rig · Mecanim humanoid

Definition

An Avatar is the data Unity uses to map a character's bones onto a standard humanoid skeleton. When a model's rig type is Humanoid, Unity builds an Avatar so any humanoid animation can drive any humanoid character, which is called retargeting. The character needs at least the main bones of a human body: hips, spine, head, arms and legs. Generic rigs do not use an Avatar and play animation only on a skeleton with matching bone names.

In production

Set Animation Type to Humanoid on the model's Rig tab, press Configure to check the green bone mapping and fix any bones that Unity could not match. Use a T-pose or A-pose at export to help the mapper. Humanoid is the right choice for people and similar characters, while creatures and props with unusual skeletons should use Generic. Stay consistent across the project so animations can be shared.

Tools that use Avatar (Humanoid Rig)

See also