Nous formons des bâtisseurs de mondes

Nés de N-hance Studio. Nous enseignons les pipelines exacts utilisés dans la production de jeux moderne, en comblant le fossé entre passion artistique et compétences prêtes pour le studio.

Creative Studio

Du studio à l’école

N-hance School a vu le jour il y a deux ans comme la branche éducative de N-hance Studio. Après des années à livrer des assets 3D de haute qualité pour l’industrie mondiale du jeu vidéo, nous avons identifié un vrai manque : beaucoup d’artistes juniors n’avaient pas la compréhension pratique des pipelines de production modernes nécessaire pour réussir en studio.

Nous avons décidé de changer cela en ouvrant au public nos programmes de formation internes. Contrairement à l’enseignement traditionnel, notre cursus est vivant : il est constamment mis à jour avec les techniques, outils et workflows que nous utilisons chaque jour sur de vrais projets commerciaux.

Apprenez auprès des meilleurs

Jack Anderson

Jack Anderson

VFX Artist at nDreams

VFX Artist at nDreams - one of the biggest VR developer.

Alexander Verikart

Alexander Verikart

Senior Environment Artist

Senior 3D Environment Artist at WayForward.

Adrian Horodyski

Adrian Horodyski

3D Character Artist

3D Character Artist Voracious Games. Also worked at Flix Interactive.

Alex Ovchinnikov

Alex Ovchinnikov

Art Director

Art Director at N-hance Studio. #1 Stylized asset marketplace.

Ruslan Shabelsky

Ruslan Shabelsky

Texture Lead

Texture Lead at N-hance Studio. Worked on AAA projects.

Darina Yevstihnieieva

Darina Yevstihnieieva

3D Texture Artist

Pro 3D Artist who worked on Wayfinder and Corepunk.

Nadiia Goldman

Nadiia Goldman

2D Concept Artist

Concept Artist. Creating visual development for stylized indie games.

Mauro Rojas

Mauro Rojas

Senior 3D Artist

Senior 3D Artist at JOGO. Expert in stylized assets.

Christian Gonzalez

Christian Gonzalez

3D Character Artist

3D Character Artist at Disney. Took part in our 3D Artist course.

Dmitry Poddubnyy

Dmitry Poddubnyy

Concept Artist

Concept Artist. Designed characters for League of Legends and Smite.

David Chen

David Chen

Tech Artist

Tech Artist exploring the boundaries of AI and procedural generation.

Michael Chang

Michael Chang

Developer

Roblox developer and scripter.

Liza Moore

Liza Moore

Hand-Painted Artist

Texture Artist at N-hance Studio. Makes legendary PBR stylized textures.

N-hance Studio

N-hance Studio

Professional studio

N-hance Studio — professional AAA game art studio and school.

Mihail Mahmutov

Mihail Mahmutov

Pro 3D Artist

Pro 3D Artist specializing in game-ready asset creation in Blender.

Igor Mandalla

Igor Mandalla

Pro 3D Artist

Pro 3D Artist specializing in game-ready asset creation in Blender.

Brunno Stabenow

Brunno Stabenow

3D Environment Artist at Glorian Games

3D Environment Artist at Glorian Games.

Questions fréquentes

Les questions courantes sur notre méthode d’enseignement et l’impact sur votre carrière.

The format is pre-recorded lessons about the full creation process. ✅ Work files on every step ✅ Private Community where you can ask questions, share your work and install more bonus content.
Yes, depending on your results and skills. If you’re just starting in the industry – the ideal option is to complete all works that we created in the course and use this knowledge to build your portfolio. Your salary range, freelance opportunities depend entirely on the quality of your work and your portfolio.
Yes, we offer a 30-day money-back guarantee. If you are not satisfied with the course content for any reason, you can request a full refund within the first 30 days of purchase, provided you haven't completed more than 30% of the material.
Absolutely. Upon finishing the course and submitting your final project for review, you will receive a signed N-hance School Certificate of Completion. This can be added to your LinkedIn profile and resume to validate your training.
We focus on accessible industry standards. Blender and Unreal Engine 5 are completely free. For paid software like ZBrush or Substance Painter, we often discuss free alternatives (like Blender's sculpting mode or Quixel Mixer) or student licenses, but professional pipelines typically require these specific tools.
You get lifetime access to the course materials, including all future updates. Game software changes fast, and we regularly update our lessons to cover the latest versions of Blender, Unreal Engine, and other tools.