Adobe's AI-powered material capture tool. Scan real-world surfaces from photos and convert them into tileable PBR materials with automatic normal, roughness, and height map extraction. Combines photogrammetry-style capture with Substance ecosystem integration. Essential for environment artists who need to quickly digitize real-world textures for game production.
Transforming real-world photos and AI-generated images into fully parametric PBR tileable materials — rapidly capturing surface detail from photography without manual texture painting.
Pros
Cons
When photographing real surfaces for Sampler, shoot with diffuse overcast lighting rather than direct sunlight — harsh directional light bakes lighting into the albedo and makes the AI's light removal algorithm work harder, producing less accurate results.
N-hance Studio uses Substance Sampler for rapid environment material capture on projects with realistic art directions — particularly for sourcing unique surface textures like aged concrete, weathered wood, or worn metal that are faster to photograph and convert than to build from scratch in Designer.