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Rendering

Height Fog

Fog that is denser near the ground

Also known as: Exponential Height Fog · Unreal fog · Atmospheric fog · Distance fog · Volumetric fog

Definition

Height fog is fog whose density falls off with height, so it is thickest near the ground and thins out above, as in a misty valley or at dawn. In Unreal Engine it is the Exponential Height Fog actor, with controls for density, height falloff, color, start distance and an optional volumetric fog that catches light and creates visible light shafts. Fog adds depth, hides distant pop-in and helps set a mood.

In production

Use fog for atmospheric perspective: distant objects fade toward the fog color, which makes scenes look larger and gives depth. Match the fog color to the sky and light, and keep the density low enough not to wash out materials. Volumetric fog costs more and needs lights that interact with it. In Unity, fog is set in the Lighting settings or in a Volume for HDRP.

Tools that use Height Fog

See also