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Rigging & Animation

Additive Animation

Layering motion on top of other animation

Also known as: Additive animation Unreal · Additive layer Unity · Additive pose · Layered animation · Breathing additive · Hit reaction additive

Definition

Additive animation stores the difference between a pose and a reference pose, and adds that difference on top of another animation instead of replacing it. This lets effects such as breathing, leaning into a turn, aiming up and down, flinching from a hit or a damaged limp be layered over locomotion without making a new clip for each combination. It reduces the number of animations, and works in Unreal Engine through additive settings, and in Unity through additive layers.

In production

Author the additive clip as an offset from a neutral reference pose, such as the first frame, and set the animation's additive type correctly in the engine. Keep the amounts small and test at different strengths, because additive animation on top of unusual poses can break the shape. It is most useful for aim offsets, leans, hit reactions and facial or finger variations.

Tools that use Additive Animation

See also