Architecture & Props
7 images
A riveted, metal-clad tavern building shown here with its full modeling progression — three separate modeling-stage images document the build from blockout through to detail pass, alongside a set of crate props sitting outside. The structure was sculpted in ZBrush for its panel and rivet detail, clay-rendered at each modeling stage to track progress, then finished as a scene render. Showing the modeling stages side by side is intentional: it's the clearest way to demonstrate how a hard-surface building goes from rough proportions to a fully riveted, weathered facade over several passes rather than one continuous session.
Seven images cover the piece in total: three numbered modeling-progression stages, a clay render of the finished structure, a separate clay render of the crate props sitting outside, and two finished scene renders. Pairing the crate props with the main building is a reminder that a "finished" environment piece is rarely just one hero asset — the smaller set-dressing props around it carry just as much of the final read. Alongside the Gothic Temple and Metal Fountain, it rounds out the Architecture & Props category's focus on single standout structures over full open environments.

Metal tavern — clay render

Metal tavern — scene render

Tavern props — crates clay render

Metal tavern — modeling stage 1

Metal tavern — modeling stage 2

Metal tavern — modeling stage 3

Metal tavern — clay render